Memories Of Glory - Breakdown

Here you will find the process and breakdown of the scene I did in my mentorship with Alex Beddows.

In order to keep the guideline of modularity in mind, I kept the number of materials and textures to what was strictly necessary, and push as much variation as I could with material shaders. I created the bitmaps in substance designer, and then used a master material with plenty of options to tweak each material instance as needed for the composition.

Nanite (Unreal 5.1) also posed further difficulties: the lack of per-instance mesh painting and any other per-instance effect. This was circumvented by utilizing several world-space effects, including a volumetric texture as a base for noises and variation. This system also was extended to the decals, where I could control the global saturation, opacity and other attributes of decals through a Material Parameter Collection.

https://www.artstation.com/alexbeddows

Scene progress and iteration

Scene progress and iteration

Flagstones

Flagstones

Raw Stone

Raw Stone

Pebbled Sand

Pebbled Sand

Master Material

Master Material

Object Position Color Variation

Object Position Color Variation

Block Kit

Block Kit

Pillar Kit

Pillar Kit

Ledge Kit

Ledge Kit

Stairs Kit

Stairs Kit

Wall Alcove Kit

Wall Alcove Kit

Ground Mounds

Ground Mounds

Stele and Snake Sculpture

Stele and Snake Sculpture

Golden Duck Sculpture

Golden Duck Sculpture