Angelo Panciotto
Angelo Panciotto
Senior Environment Artist
Uppsala, Sweden

Summary

I am a Senior Environment Artist that has worked on titles ranging in scope from mobile to AAA.

Resume PDF

View

Skills

Environment Design3D ModelingEnvironment ModelingTexturingLevel DesignPBR Texturing

Software proficiency

Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Unity
Unity

Productions

    • Video Game
      Farming Simulator 2022
    • Year
      2021
    • Role
      Senior 3D Artist
    • Company
      GIANTS Software GmbH
    • Video Game
      Farming Simulator 2019 - Alpine Farming Expansion
    • Year
      2020
    • Role
      Senior 3D Artist
    • Company
      GIANTS Software GmbH
    • Video Game
      Farming Simulator 2019
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      GIANTS Software GmbH
    • Video Game
      Farming Simulator 2017 - Platinum Edition
    • Year
      2017
    • Role
      Senior 3D Artist
    • Company
      GIANTS Software GmbH
    • Video Game
      Farming Simulator 2017
    • Year
      2016
    • Role
      3d Artist
    • Company
      GIANTS Software GmbH
    • Video Game
      NBA Live 2016
    • Year
      2015
    • Role
      Environment Artist
    • Company
      EA Games
    • Video Game
      Republique - Episode 2
    • Year
      2014
    • Role
      Environment Art Intern
    • Company
      Camouflaj

Experience

  • Senior Environment Artist at iRacing
    Uppsala, Sweden
    August 2022 - Present

  • Senior 3D Artist at Giants Software
    Zurich, Switzerland
    April 2016 - Present

    Farming Simulator 2017

    Simulation game with a focus on fidelity and detail.

    *Creation of props and environments with an eye on realism and authenticity.

    *Apply general fixes to existing assets or elevate them to match updated design specifications.

  • Environment Artist at EA Games
    Orlando, United States of America
    April 2015 - March 2016

    NBA Live 2016

    AAA sports title released on past and current generation of consoles.

    *Creation of props and environments with an eye on realism and authenticity.

    *Tweak existing assets to match reference as closely as possible.

    *Updating various materials to current industry standards (PBR).

  • Environment Artist at Z2Live
    Seattle
    September 2014 - March 2015

    Metalstorm: First Strike & Paradise Bay 9/2014 - 2/2015

    Metalstorm First Strike - 3D Jet Fighter game for mobile iOS platforms.

    *Concepted, modeled and textured in-game props.

    Paradise Bay - 3D stylized city-building game for iOS platforms.

    *Modeled environment props requiring a highly stylized art

  • Environment Art Intern at Camouflaj
    Bellevue
    January 2014 - May 2014

    Republique - Episode 2

    3D 3rd Person Stealth Game for iOS platforms:

    *Concepted, modeled and textured in-game props.

    *Utilized and refined efficient texturing techniques.

    *Acquired first-hand game development experience.